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NEWS


Making Enemies For My Indie Game | Project Feline Devlog #22
We'll be looking into my development process day-by-day on how I made patrolling enemies and new levels for the Project Feline prototype.
Mar 28, 20201 min read
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Adding a Grind Mechanic to My Indie Game | Project Feline Devlog #21
We'll be exploring the new grind mechanic; new maps; and improvements made to the Project Feline prototype.
Feb 25, 20201 min read
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Speedometer & Unlimited Lives! | Project Feline Devlog #20
We'll be exploring some quality-of-life fixes and improvements made to the Project Feline prototype with feedback from the community.
Jan 13, 20201 min read
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Porting My Anime Character From Blender to Unreal Engine (Part 8)
We'll be porting Project Feline's 3D anime character from Blender to Unreal Engine, including geometry, materials, textures, and animations.
Dec 18, 20191 min read
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Making 3D Look Like Anime (Part 7)
We'll be exploring my 3D animation pipeline and how specialized techniques were used to create 3D animations that look hand-drawn.
Dec 7, 20191 min read
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Rigging My Anime Character With Blender & Rigify (Part 6)
We'll be exploring my 3D animation pipeline, rigging Project Feline's character model with a skeletal system to allow Gabi to move.
Nov 9, 20191 min read
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The Weirdest Technique for Anime Cel Shading in Blender (Part 5)
We'll be exploring the techniques involved in creating the specific texture maps for Gabi's anime cel shader.
Oct 4, 20191 min read
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Creating an Anime Cel Shader in Blender (Part 4)
We'll be further transforming Gabi by creating an anime-style cel shader employing techniques from Guilty Gear Xrd and Dragon Ball FighterZ.
Sep 16, 20191 min read
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Texturing a 3D Anime Character in Blender (Part 3)
We'll be further transforming Gabi from a blank set of polygons to a stylized anime character with the power of texturing.
Aug 20, 20191 min read
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Modelling a 3D Anime Character in Blender (Part 2)
We'll be transforming a base humanoid mesh into Gabi by modelling in her feature details and costume in Blender.
Jul 25, 20191 min read
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Creating a 3D Anime Character in Blender (Part 1)
We'll be exploring my character design and 3D modelling pipeline for the new player model for Project Feline.
Jul 7, 20191 min read
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New Map, Wall-Run Combos & More! | Project Feline Devlog #11
We'll be exploring my approach to level design for my third-person wall running game, Project Feline.
Jun 22, 20191 min read
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Making a Full PC Settings Menu | Project Feline Devlog #10
Making customisable settings for your game can be a crucial element of the experience. We'll be exploring the new UI and settings menu.
Jun 8, 20191 min read
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Making a Game UI in UE4 & Q&A | Project Feline Devlog #9
We'll be exploring the new UI and settings being developed for Project Feline and I answer common community questions in a Q&A.
Mar 3, 20191 min read
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Designing Games, Not Sandboxes | Project Feline Devlog #8
Establishing core mechanics is a great start to making a game, but it takes more than that to keep players engaged...
Feb 10, 20191 min read
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Designing Better Blueprints in Unreal Engine | Project Feline Devlog #7
In this devlog we'll be exploring the new blueprints for Project Feline, and learn how to create our own simple and re-usable blueprints.
Jan 19, 20191 min read
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"Do You Even Know What You're Making?" | Project Feline Devlog #6
We'll be exploring the new changes to the core gameplay, including the new melee kick attack; crouch, slide and stomp; and improved jump.
Dec 22, 20181 min read
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Creating Gameplay That Flows | Project Feline Indie Game Devlog #5
We'll be going through the new core gameplay features, including the new slide mechanic and the new weapon system.
Dec 1, 20181 min read
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Creating a 3D Character in 1 Week | Project Feline Indie Game Devlog #4
We delve into the early development process of Project Feline's 3D player character, animations, shooting mechanics and improved wall run.
Oct 9, 20181 min read
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Wall-Ride Mechanic in Unreal Engine 4 | Project Feline Devlog #3
We delve into the design of the Project Feline's core wall run mechanic and how I developed the mechanic using Unreal Engine blueprints.
Sep 14, 20181 min read
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