Porting My Anime Character From Blender to Unreal Engine (Part 8)



In this devlog we will be porting Project Feline's 3D anime character from Blender to Unreal Engine, including geometry, materials, textures, the anime cel shader, and animations. Gabi was modelled and animated in Blender using techniques inspired from the style of Japanese anime.

 

Devlog playlist | VOD playlist

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