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Stop Worshiping Your Tools | Project Feline Devlog
I observe many online debates over what software tool is the best for developing games and that many can become so attached to their tools that they forget what they're building and why they're building it. In this devlog we discuss the intent imbued in the media I love, and how media which lacks it will be saved not by a magic tool, but by the craftsman using them.
May 139 min read
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"Just Hire More Devs!" | Project Feline Devlog
Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that...
Dec 10, 20241 min read
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Designing Characters With Soul | Project Feline Devlog
Hello, Raymond here! For the last little while, I've had my hands full with polishing Gabi's movement, revamping the combat, improving...
Jun 28, 202411 min read
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Designing Enemies | Devlog
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world...
Apr 14, 20241 min read
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"Your Combat Sucks" | Devlog #38
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement...
Nov 17, 20231 min read
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Staying Motivated | Devlog #37
Discussing my struggles with motivation and self-doubt during pivotal decisions for the development of Project Feline.
Sep 26, 20231 min read
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Avoiding Development Hell | Devlog #36
Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt...
Jul 22, 20231 min read
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Project Feline Devlog #35
My plan to secure funding for my dream game goes astray when awarded a government grant tied to a dubious funding agreement fraught with...
Jan 22, 20231 min read
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Making Music for My Indie Game | Project Feline Devlog #34
Want to know how video game soundtracks are made? We'll delve into Project Feline's soundtrack and break it down layer-by-layer in Logic.
May 2, 20221 min read
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"Your Game Is Too Short" | Project Feline Devlog #33
We tackle the level design challenges of developing a fast-paced movement game while making enough play-time and keeping player retention.
Mar 12, 20221 min read
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Recreating Titanfall's Movement for My Indie Game | Project Feline Devlog #32
So I tried building a momentum-based movement system like in Titanfall 2 and Apex Legends. This is how it went down...
Nov 5, 20211 min read
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"Is It Good Enough?" - Surviving 3 Years of Solo Game Development | Project Feline Devlog #31
Developing games is not all fun and games. This devlog explores some of the many hardships faced when working to ship your first game.
Jul 31, 20211 min read
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New Controls & Free Roam Mode | Project Feline Devlog #30
We'll be looking at Project Feline's new features, including updates to Gabi's movement; new camera controls; and the new free-roam mode.
Dec 13, 20201 min read
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Why Do Games "Feel" Good? | Project Feline Devlog #29
We'll be exploring how I used "game feel" to "juice up" my upcoming anime-style parkour game, Project Feline.
Oct 30, 20201 min read
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Creating Environments in Unreal Engine | Project Feline Devlog #28
We'll be exploring how I made use of Unreal Engine's lighting systems to faithfully re-create a 3D anime style for Project Feline.
Sep 26, 20201 min read
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Creating a 3D Environment From Scratch in Blender | Project Feline Devlog #27
We'll be exploring the development process behind creation of custom 3D props made for Project Feline's environments.
Sep 1, 20201 min read
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Adding a Speed-Run Mode To My Indie Game! | Project Feline Devlog #26
We'll be exploring the new time trial mode implemented into Project Feline's new semi-open environment, and other fixes and improvements.
Jul 18, 20201 min read
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Creating a Semi-Open World For My Parkour Indie Game | Project Feline Devlog #25
We'll be exploring how I transform how I find inspiration for environments and rapidly test level layouts.
Jul 8, 20201 min read
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Designing Levels For My Indie Game In Unreal Engine | Project Feline Devlog #24
We'll be exploring level design techniques used in Project Feline, including level blocking; composition and lighting; pacing; and more.
Jun 1, 20201 min read
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Creating the World For My Indie Game | Project Feline Devlog #23
We'll be exploring how I create mood boards, thumbnail sketches, and color palettes to flesh out Project Feline's world.
May 11, 20201 min read
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