"Your Combat Sucks" | Devlog #38
- Raymond Cripps
- Nov 17, 2023
- 1 min read
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pace-breaking combat and search for a way to provide challenge and variety without interrupting the fast-paced gameplay.
Comments