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"Your Combat Sucks" | Devlog #38



I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pace-breaking combat and search for a way to provide challenge and variety without interrupting the fast-paced gameplay.


Hoodie Gabi merch available through JAN 1!


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