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"Your Combat Sucks" | Devlog #38

  • Writer: Raymond Cripps
    Raymond Cripps
  • Nov 17, 2023
  • 1 min read


I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pace-breaking combat and search for a way to provide challenge and variety without interrupting the fast-paced gameplay.



Follow the development journey!

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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