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NEWS


Stop Worshiping Your Tools | Project Feline Devlog
I observe many online debates over what software tool is the best for developing games and that many can become so attached to their tools that they forget what they're building and why they're building it. In this devlog we discuss the intent imbued in the media I love, and how media which lacks it will be saved not by a magic tool, but by the craftsman using them.
May 139 min read


⚠ Beware of scam websites ⚠
I've recently received reports of unauthorized use of Project Feline ’s gameplay footage and branding to promote scam games and seize...
Apr 41 min read


“Why don't you upgrade to Unreal Engine 5?”
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear...
Jan 291 min read


I turned Gabi's in-game model into merch!
New tees, hoodies, stickers, mugs and more!
Dec 23, 20241 min read


"Just Hire More Devs!" | Project Feline Devlog
Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that...
Dec 10, 20241 min read


How a Project Feline Devlog Is Made
Thanks for waiting so patiently for more Project Feline devlogs. I don't have one ready for this month, but while we wait I posted a new...
Sep 14, 20241 min read


Designing Characters With Soul | Project Feline Devlog
Hello, Raymond here! For the last little while, I've had my hands full with polishing Gabi's movement, revamping the combat, improving...
Jun 29, 202411 min read


Guest appearance on The Red Tunic Podcast
Link sits down with Raymond to talk about video games, how he got into the industry, games he thinks are underrated, life outside of games
Apr 24, 20241 min read


Designing Enemies | Devlog
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world...
Apr 14, 20241 min read


Now on Discord!
Project Feline is back on Discord!
Mar 3, 20241 min read


100K Subscriber Special Q&A!
Thank you for 100K YouTube subscribers! Join me on the couch where I'll be answering your questions while revisiting some video games...
Dec 21, 20231 min read


Thank you for 100K subscribers on YouTube!
When I started posting my projects to YouTube, I never expected anyone to take an interest in them. I still have much to do, but I have...
Nov 29, 20231 min read


"Your Combat Sucks" | Devlog #38
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement...
Nov 18, 20231 min read


Staying Motivated | Devlog #37
Discussing my struggles with motivation and self-doubt during pivotal decisions for the development of Project Feline.
Sep 26, 20231 min read


Avoiding Development Hell | Devlog #36
Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt...
Jul 23, 20231 min read


Project Feline Devlog #35
My plan to secure funding for my dream game goes astray when awarded a government grant tied to a dubious funding agreement fraught with...
Jan 22, 20231 min read


Moving Livestreams to YouTube! | Project Feline Update
The Project Feline Devstream is moving to YouTube!
Sep 30, 20221 min read


Screen Australia awards Project Feline the Games: Expansion Pack grant
Screen Australia announces over $4 million for 31 games through the Games: Expansion Pack fund
Jul 20, 20222 min read


Making Music for My Indie Game | Project Feline Devlog #34
Want to know how video game soundtracks are made? We'll delve into Project Feline's soundtrack and break it down layer-by-layer in Logic.
May 2, 20221 min read


"Your Game Is Too Short" | Project Feline Devlog #33
We tackle the level design challenges of developing a fast-paced movement game while making enough play-time and keeping player retention.
Mar 13, 20221 min read
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