FREQUENTLY ASKED QUESTIONS (FAQs)

 

What is Project Feline?

Project Feline is a third-person parkour game with a unique anime art style. You play as the feline-human hybrid, Gabi, who can ride walls and grind on rails at high speed!

Who is developing Project Feline?

Project Feline is being developed independently by Raymond Cripps.

Are volunteers being accepted to help with development?

No.

What platform(s) is Project Feline being developed for?

Project Feline is being developed for Windows. The prototype is currently available on Windows and Linux via itch.io. MacOS and home console ports are under consideration. The availability of Project Feline across different platforms other than Windows will depend on production and budget constraints.

Will Project Feline release on Steam, Epic Games Store or GOG?

It is currently undecided as to where the final product will release. The prototype is currently available on itch.io.

Will Project Feline have a campaign/story?

Project Feline is still in the pre-production phase, with development resources primarily focused on gameplay mechanics and level design. The inclusion of a story mode, including the scale and events of the story, are undecided at this stage of development and will depend on production and budget constraints.

 

Will Project Feline have multiplayer?

Project Feline is being developed primarily as a single-player experience. The inclusion of multiplayer features are under consideration and implementation will depend on production and budget constraints.

Will Project Feline be set in an open-world or linear maps?

Both open-world and linear-style maps have been tested, however development is currently focused on linear map content. The quantity and nature of map content will depend on production and budget constraints.

Will Project Feline include a level editor or community mod support?

The inclusion of these features are under consideration and implementation will depend on production and budget constraints.

When is Project Feline expected to release?

Raymond is committed to developing a high-quality experience. Given the agile size of the team and the iterative nature of development, production deadlines are frequently subject to change. Visit the development roadmap for a comprehensive breakdown of Project Feline's current development goals and trajectory.

How does Gabi wear headphones?

This is how.

  • Patreon
  • YouTube
  • Twitch
  • Discord
  • Twitter
  • Instagram
  • Facebook

Copyright © 2020 Raymond Cripps. All rights reserved. Project Feline™, the Project Feline™ logo and the Gabriella "Gabi" character are trademarks of Raymond Cripps. Project Feline™ uses Unreal® Engine. Unreal® and the Unreal® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine copyright © 1998-2020 Epic Games, Inc. Blender and the Blender logo are registered trademarks of the Blender Foundation.