Creating Environments in Unreal Engine | Project Feline Devlog #28
- Raymond Cripps
- Sep 26, 2020
- 1 min read
In this devlog we will be looking into the lighting process for Project Feline's v-slice environment, exploring how I made use of Unreal Engine's powerful lighting and atmosphere systems combined with texturing techniques to faithfully re-create a 3D anime style for the game's environment.
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