top of page

Creating Environments in Unreal Engine | Project Feline Devlog #28



In this devlog we will be looking into the lighting process for Project Feline's v-slice environment, exploring how I made use of Unreal Engine's powerful lighting and atmosphere systems combined with texturing techniques to faithfully re-create a 3D anime style for the game's environment.

 
9 views0 comments

Recent Posts

See All

Comments


bottom of page