Designing Levels For My Indie Game In Unreal Engine | Project Feline Devlog #24
- Raymond Cripps

- Jun 1, 2020
- 1 min read
In this devlog we will be exploring various level design techniques used to design a map in Project Feline, including level blocking; use of visual composition and lighting; varied pacing; and the creation of satisfying shortcuts for skilled players.



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