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Designing Levels For My Indie Game In Unreal Engine | Project Feline Devlog #24

  • Writer: Raymond Cripps
    Raymond Cripps
  • Jun 1, 2020
  • 1 min read


In this devlog we will be exploring various level design techniques used to design a map in Project Feline, including level blocking; use of visual composition and lighting; varied pacing; and the creation of satisfying shortcuts for skilled players.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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