Creating a Semi-Open World For My Parkour Indie Game | Project Feline Devlog #25
- Raymond Cripps
- Jul 8, 2020
- 1 min read
In this devlog we will be exploring my level design process; how I transform reference from real-world locations into a fully playable 3D map; my use of quick and iterative level block-outs to rapidly test design and gameplay; and exploring my thoughts on how inspiration for storytelling can be found from the beauty in everyday life.
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