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Creating a Semi-Open World For My Parkour Indie Game | Project Feline Devlog #25

In this devlog we will be exploring my level design process; how I transform reference from real-world locations into a fully playable 3D map; my use of quick and iterative level block-outs to rapidly test design and gameplay; and exploring my thoughts on how inspiration for storytelling can be found from the beauty in everyday life.

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