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Creating a Semi-Open World For My Parkour Indie Game | Project Feline Devlog #25

  • Writer: Raymond Cripps
    Raymond Cripps
  • Jul 8, 2020
  • 1 min read


In this devlog we will be exploring my level design process; how I transform reference from real-world locations into a fully playable 3D map; my use of quick and iterative level block-outs to rapidly test design and gameplay; and exploring my thoughts on how inspiration for storytelling can be found from the beauty in everyday life.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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