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Creating an Anime Cel Shader in Blender (Part 4)

  • Writer: Raymond Cripps
    Raymond Cripps
  • Sep 16, 2019
  • 1 min read


In this devlog we will be exploring my 3D modelling pipeline for Project Feline's character model, further transforming Gabi by creating an anime-style cel shader employing techniques from Guilty Gear Xrd and Dragon Ball FighterZ. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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