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Creating an Anime Cel Shader in Blender (Part 4)



In this devlog we will be exploring my 3D modelling pipeline for Project Feline's character model, further transforming Gabi by creating an anime-style cel shader employing techniques from Guilty Gear Xrd and Dragon Ball FighterZ. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.

 
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