Texturing a 3D Anime Character in Blender (Part 3)
- Raymond Cripps
- Aug 20, 2019
- 1 min read
In this devlog we will be exploring my 3D modelling pipeline for Project Feline's character model, further transforming Gabi from a diffuse set of polygons to a stylized anime character with the power of texturing. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.
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