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Texturing a 3D Anime Character in Blender (Part 3)

  • Writer: Raymond Cripps
    Raymond Cripps
  • Aug 20, 2019
  • 1 min read


In this devlog we will be exploring my 3D modelling pipeline for Project Feline's character model, further transforming Gabi from a diffuse set of polygons to a stylized anime character with the power of texturing. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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