Texturing a 3D Anime Character in Blender (Part 3)



In this devlog we will be exploring my 3D modelling pipeline for Project Feline's character model, further transforming Gabi from a diffuse set of polygons to a stylized anime character with the power of texturing. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.

 

Devlog playlist | VOD playlist

0 views0 comments