Modelling a 3D Anime Character in Blender (Part 2)
- Raymond Cripps
- Jul 25, 2019
- 1 min read
In this devlog we will be exploring my 3D modelling pipeline for Project Feline's new character model, transforming a base humanoid mesh into Gabi by adding her feature details, including her eyes, mouth, hair, ears, and her sci-fi body suit. Gabi was modelled in Blender using techniques inspired from the style of Japanese anime.
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