Rigging My Anime Character With Blender & Rigify (Part 6)
- Raymond Cripps
- Nov 8, 2019
- 1 min read
In this devlog we will be exploring my 3D animation pipeline for Project Feline's character model, rigging the model with a skeletal system to allow Gabi to move. Gabi's rig was made using Rigify, employing the powerful techniques used by triple-A animation studios like Pixar to make animation as easy as possible. Gabi was modelled and animated in Blender using techniques inspired from the style of Japanese anime.
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