top of page
Search

Designing Games, Not Sandboxes | Project Feline Devlog #8

  • Writer: Raymond Cripps
    Raymond Cripps
  • Feb 10, 2019
  • 1 min read


Having set of mechanics is a great start to making a game, but it takes more than that to keep players engaged. In this devlog we look at various ways we can make more thoughtful design decisions for our game design.

Comments


  • Discord
  • YouTube
  • Twitch
  • TikTok
  • X
  • Instagram
  • Facebook

Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

bottom of page