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Wall-Ride Mechanic in Unreal Engine 4 | Project Feline Devlog #3

  • Writer: Raymond Cripps
    Raymond Cripps
  • Sep 14, 2018
  • 1 min read


In this devlog we delve into the design of the Project Feline's core wall run mechanic and how I developed the mechanic using Unreal Engine blueprints, and why I chose this mechanic to deliver fast-paced gameplay.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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