Wall-Ride Mechanic in Unreal Engine 4 | Project Feline Devlog #3
- Raymond Cripps
- Sep 14, 2018
- 1 min read
In this devlog we delve into the design of the Project Feline's core wall run mechanic and how I developed the mechanic using Unreal Engine blueprints, and why I chose this mechanic to deliver fast-paced gameplay.
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