top of page

Wall-Ride Mechanic in Unreal Engine 4 | Project Feline Devlog #3

Writer's picture: Raymond CrippsRaymond Cripps


In this devlog we delve into the design of the Project Feline's core wall run mechanic and how I developed the mechanic using Unreal Engine blueprints, and why I chose this mechanic to deliver fast-paced gameplay.

 
3 views0 comments

Recent Posts

See All

Comments


  • Discord
  • YouTube
  • Twitch
  • TikTok
  • X
  • Instagram
  • Facebook

Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

bottom of page