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New Map, Wall-Run Combos & More! | Project Feline Devlog #11

  • Writer: Raymond Cripps
    Raymond Cripps
  • Jun 22, 2019
  • 1 min read


In this devlog we will be exploring my approach to level design for my third-person wall running game, Project Feline. We will also be looking at some mechanical changes made to the wall run, including as the new curve path and combo system, and showing off the new website for the game.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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