Making Enemies For My Indie Game | Project Feline Devlog #22
- Raymond Cripps
- Mar 27, 2020
- 1 min read
In this devlog we will be looking into my development process day-by-day on how I learned Unreal Engine's AI perception and blueprints system to create patrolling enemy drones and turrets; and how I made new levels to test new gameplay with enemies.
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